Thursday, 26 March 2015

3D Maya low poly character sculpt:


Starting out at the feet, with the box sculpting method, i extruded faces out, manipulating the vertices to keep the shape in all views as i went up in stages. Before reaching the legs, added two edge loops, creating a double cross section across the shoe from the top down view, and manipulated the corner vertices to round the shape off.


I continued with this method up the torso, paying attention to the topology of joints such as the hips. I extruded the faces out and mimicked the same technique as the legs, for the arms, before deleting the faces out from the neck.


I created a poly cube, and used the smooth function to round it off for the head, then proceeded to add edge loops and manipulate the shape to form the basis of the head.


I then extruded the edges of the neck hole left into the torso, and merged the vertices to the base of the head, after ensuring there were the same amount of edges in the base of the neck, as were in the hole created in the base of the skull.



After a little tweaking here and there, i combined the two halves, and smoothed the mesh, before planar mapping the entire model and using the edge tool, and the cut uv's tool within the texture editor to unwrap the model.



I then exported the model as an FBX file, into Mudbox where i proceeded to paint it, finally adding the facial features, belt, shoelaces and shirt logo via the projection tool within Mudbox.

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