Unity project.
As our main assessment we were tasked with creating a grey box level within the unity engine.
I decided to stick closely to the brief, constructing my 'Asylum basement' level out of basic primitive shapes within unity itself, instead of building mesh within Maya and importing it in. I quickly built the blueprint of the first floor of my two level design.
I built along my level in the same order the player would play through, beginning within one of the multiple cell blocks.
I only built and imported the most basic of props within Maya, more to convey to myself what each space was used for as i walked through, using the first person controller as defined by the brief. I also repeatedly played through new areas, using the cameras perspective to judge, and if need be alter the scale of rooms, doors, objects etc within the level.
Once the lower level was completed, i cloned the outer walls and proceeded to make the second floor in much the same way.
Staircase.
Once the general build was in, i reflected upon what i had. At first, i was kind of concerned, hoping to achieve an almost maze like quality to the level, but during its creation, and then backed up by research i realized that that would be unrealistic of an Asylum, and so i decided i would focus more on the atmosphere, lighting and feel of an Asylum to create that depth.
Once the base lighting was in, i then went through and fixed any sloppy building, overlapping surfaces, miss-aligned sections etc.
I baked the lightmaps in, giving a smoother, more polished effect, which combined with the ambient occlusion included within the process, added another dimension to the atmosphere.
Once the level was built, it was just a matter of programming the scripted events, these consisted mainly of locked door/key combinations with the additions of GUI text and different hint messages.
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