Wednesday, 3 December 2014

Basic rigging in maya


The skeleton of a simple cylinder using the joint tool.


The same principle applied to the more complex fish model from earlier in the course


I then animated the fins, flippers and tail by setting key frames in order to observe any deformation the movements unintentionally caused elsewhere on the model.


With the deformations identified i used the paint skin weights tool to eliminate these effects.



Finally i manipulated the individual joints of the skeleton to create the animation of my fish swimming across the screen.

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