For our Maya assesment, we were provided a 2D image of a temple-like building, and asked to reconstruct it as best we could through Maya.
I began the process by boxing out the basic shapes, and tweaking the proportions and spacing's of the most noticeable features of the building.
I then textured the basic brickwork and roof tiles with the textures provided, by applying a blinn, switching this to "file" and swapping the textures in, before using either planar mapping or automatic mapping, depending on individual results, to map each face into the UV editor, where i manipulated them over the relevant texture until i was happy. I also used a basic cube, dual selected using shift with the buildings main structure object, and going to 'Mesh > Booleans > Difference, in order to create the window reveals and door reveals, which i then filled with shutters made from primitive cubes and textured using a basic blinn.
The wooden cladding around the central construct was made in a similar way to the shutters, and the pipework around the upper section was made from cylinders, which i extruded, rotated the end face, extruded again, rotated again, and so on.
The final overall model.
From the same angle as the reference image.
And one from the front.
Generally i am quite happy with how this turned out, however i have noticed i stuck to simpler methods of achieving certain aspects of my modelling, where devoting more time into a more complicated procedure in the future would increase the quality of the final object.
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