Thursday, 11 December 2014

In this Maya tutorial i was tasked with modeling, and texturing furniture props.


Starting with the chair i used basic primitive shapes with simple tools such as extrude, align and snap pivot to construct the model.


The table was constructed using similiar techniques, however the second chair introduced me to tools such as the "add curve" tool for the first time.


I then assigned a blinn material to the models, and uploaded the chequers file provided in the exercise files of the tutorial, using the UV editor i manipulated the faces of each model to decrease deformations using these chequers as a guide.

Once all faces were aligned, i swaped out the chequers texture for a basic wood texture.


The final models, with an improved wood texture, worked on in photoshop, aswell as irregularity added into the models in ways such as loosened planks on the table.


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