Following on from the Conceptual stages of Project Alpha, i used the christmas break to begin fleshing out the female character in much the same way as the Samurai... using the standard selection of brushes to begin to pull out the rough proportions.
I used the mask > extract mesh method to begin drawing out layers of the clothing and then work in some of the detail as i went.
Masking off the rough hairline, i pulled out the main volume for her hairstyle, and then sculted the rough shapes into that. the ponytail was created from a basic sphere, manipulated into shape, and sculpted into,
I continued using similiar methods to continue to build the clothing up in layers, and added the fringe from a second sphere much like the ponytail.
At this stage, as the female character was nearing a similar stage to the Samurai, i decided to step away from the characters, and give some thought to the enviroment i intended to display the two warriors in.
I decided i would be including some kind of shrine, as a landmark for the two warriors to come to blows over, perhaps one as its guardian, the other a defiler, and after some research, i noticed several features of these places cropped up again and again, namely the torii.....
Large wooden gateways that marked the location of a nearby shrine, these structures represent the division between the everyday world, and that of the divine. and their importance is very striking through their immense size and bright color. Secondly i noticed that almost all of these sacred places tend to be completely immersed in nature, be it in the middle of the woods, or even right in the center of a vast lake....
i decided to attempt to tie the nature based significance of these shrines, with an element of the magical divine that the Torri represented, and choose to base the shrine on a secluded floating island... with a stream that would cascade over the edges, and a GIANT Bonsai tree looming overhead, however.... i soon realized that by increasing the scope of this terrain by this amount.... the characters themselves, who were ofcourse intended as the main focal point of the peice, became dwarfed and lost and it is here where i hit a rather big snag of what to do next.
I already knew from the end of the previous term that the Samurai armor was mereley place holder, and needed to be updated, so i returned to him.
I had also decided early on, that this Samurai would not be just your typical soldier, but rather a samurai of importance, and so i began working on the Jinbaori, a type of surcoat worn over the top of their armor to show rank and importance.
I then returned to Maya, where i originally constructed the armor pieces, and completely re-worked every last bit... some i scraped and started over from scratch, and others i simply built upon what was there, but i was determined to make use of all the great reference i had gotten from the Victoria and Albert museum by modelling as much detail as i could afford into the character....
Aswell as knocking out the basic shapes for the Samurai's Daisho, the traditional pairing of a Katana and a Wakizashi (Shortsword) that served as the badge of office to the Samurai caste.
And the difference all the collective little details i went through and added, really seemed to bring the model along,
I then Proceeded to Import an OBJ version of the character into Mixamo to rig and animate, i knew my final piece was intended to be statically posed, but i had wanted to take a look at Mixamo for a while, and found this a perfect opportunity, going through the process also helped me to identify areas in the Mesh that needed cleaning.
As time was quickly running out, i drafted up a quick display base to pose the Samurai character on, the wooden boards are fully intended to have some woodgrain detail sculpted into them in Zbrush, but due to having to prioritize, that shall be added at a later date.